Season 1
Training Day
While training to defend Gorm, Riff, Ikor, Trek, and Eron face a terrifying new foe, Xathor.
Bend the Rules
In his training, Ikor relies on straight shots and looks down on Riff's improvisation.
Go with the Flow
The Heralds must pass three tests to obtain the Compass that will help them find the fragments of the Elestar.
Wind of Change
The search for fragments continues. Riff and Ao-Ki find one, but Nekron undermines their attempts.
The Tournament
Ao-Ki goes to the forest, while Trek, Riff, Ikor, and Eron remain in the Tower and invoke the Gormiti for a tournament.
Hyperbeasts Go!
The heralds meet the Hyperbeasts thanks to Ao-Ki and head with them to the Ice Kingdom, where there is a fragment of the Elestar.
Dark Storm
The Heralds go to the Ice Kingdom, where there is another fragment and where they meet Fylkir, Ikor's joker cousin, who will help them against Darkan.
Sixty Feet Under
While the others fight against Xathor, Trek finds himself in an ice cave from which he can only escape by joining forces with the Compass thieves.
Deep Freeze
In the Ice Kingdom, Riff, Ikor, Eron, Trek, and Ao-Ki visit King Kori, Ikor's father, and will have to save him from Gredd's new threat.
Defender of the Ice
Ikor must prove to King Kori that he can trust his friends and that he deserves the title of Defender of the Kingdom.
Tiny Trouble
Lord Voidus sends Kratus to Gorm to eliminate the Heralds. Only the rocks can resist his attacks and the boys will defeat him using Titan.
The Stone of Deception
Reached by Siran, a young inhabitant fleeing from the Darkan, the Heralds discover a gold mine in the enemies' hands and attempt to drive them off.
Haunted Heralds
Once they reach the mountain fortress looking for a fragment, the boys are led by Xathor to believe that the castle is hexed.
Dangerous Combo
Riff and Ikor are forced to face Gredd, to whom Lord Voidus has entrusted a new weapon, after activating the Power of the rock by mistake.
Roaring Riot
Xathor takes possession of the Hyperbeasts, who steal the Elestar in the Tower. The Guardians can only rely on their friendship with the beasts.
Windriders
The Guardians fail to find Storm Tower and face possible defeat at the hands of Xathor. Fortunately, they have Elder Sophos to advise them.
A Slice of Thin Air
At Storm Tower, the Guardians discover that the one who can "split the wind in two" will be the Supreme Gormian. Riff hazards an attempt.
Freefalling
The Guardians and Ao-Ki capture the Cryptus and take him to Storm Tower to find out that it was all a Darkan play to enter and destroy the building.
Tower Defense
Ikor defies Riff in the Tower and takes power, weakening it. Ao-Ki and the Guardians must seek the "heart" to reinforce it but face new challenges.
The Way of Fire
The Guardians are celebrated in the Ice Kingdom after finding the fragment, but they are captured and bound by Riff's sister Finna.
King Riff
Ao-Ki and the gang arrive at Flame Fortress followed by the Darkan. The army cannot help them without a king, which Riff attempts to become.
Season 2
Dawn of the Meka (Part One)
No rest for our Heroes: the Dark Lord Voidus has found a new source of power: the Meka Artifacts! Can they save Gorm again?
Dawn of the Meka (Part Two)
No rest for our Heroes: the Dark Lord Voidus has found a new source of power: the Meka Artifacts. Can they save Gorm again?
The First Beacon
The Heralds are looking for the first beacon that Trek needs to activate to call the Meka Rock Knight.
Cliffhanger
To prove their friends wrong, Trek and Eron try to activate the next beacon by themselves. But it's on top of a mountain, defended by Gredd!
Solid as a Rock
In order to prove worthy of Motak, the Meka Rock Knight, Trek knows he needs to pick the right Rock Gormiti to best him in an arena combat.
Rockies United
In order to free the Meka Artifact from the Darkans, our heroes have to beat his defenses first.
Brain vs Brawn
Riff is determined to activate the Meka Rock Beacons in record time. He rushes ahead, only to fall into Xathor's trap!
Fire and Fear
The next beacon is hidden in the depth of the Fire Pits, below the mighty Fire Castle. The scolding hot, treacherous Pits are no joke.
A Blast of Hot Air
Riff wants to activate the last beacon alone, all by himself. But Eron is determined to make his last quest fun.
Riff Under Fire
Riff faces the most obnoxious of all Meka Knights: Nukleor. Can Riff control his boiling rage?
Surrounded by Evil
Xathor uses Omega Power to multiply himself, attacking our heroes from all angles. And Riff wants him to multiply even more!
Voidus Rising
Voidus himself is heading for Gorm! The Heralds need heavy-duty backup: only the Meka Lord can stop the Darkan leader.
Gorm with the Wind
Eron insists that his quest has to be the funniest ever. He activates the beacon's defenses. And the beacon flies away!
Wind Wiped!
The Wind Beacon wipes the memories of our heroes. Kratus seizes the opportunity to turn the Heralds against each other.
Out of Order
To face Kratus, the energy vampire, Riff calls Vulkan, the magma-powered Gormiti. But what if Kratus absorbs his powers?
The Windy Way
Eron faces Cosmyr, the Meka Knight, in the Trial Arena. Despite his cute appearance, Cosmyr is an incredible opponent.
Catch the Wind
When a piece of the Wind Meka Artifact's crystal speeds away, the most important game of catch ever begins!
Cold as Ice
Cryptus uses his portals to launch sneak attacks on our heroes from all sides. Ikor must become a true master of the Ice.
The Final Curse
Ikor's quest propels him and Riff at the bottom of the Cursed Ice Valley. They have to escape it before it explodes!
Portals of Chaos
When one of Cryptus' portals touches the third Ice Beacon, it triggers an energy blasts that swaps everyone's powers.
No Laughing Matter
Ikor's only chance to beat the Meka Knight Kyonos' ultimate techniques may well be. Eron's silliness!
Alone Together
Ikor and Trityon, Lord of the Ice Gormiti, need to find a way to beat Cryptus and power down the last Meka Artifact.
The Dark Fortress (Part One)
Ao-Ki has been taken to Darkor! The Heralds call all of the Gormiti Lords to rescue her, but it's too late - it's Darkor that's coming to them.
Season 3
Order and Chaos
Gorm is in peril. The battle for the mysterious Titan Heart brings two mighty factions into conflict: the Eklypsions and the Solarks.
The Call of Adventure
The Heralds of Gorm are called back to stop the chaotic Eklypsions! Thankfully, they have new allies, the powerful Solark Knights!
The Titan Heart
The Gormiti now have mighty Alpha powers to help them in their quest for the ultimate weapon, the Titan Heart!
The Iskador
Chased by a relentless army of Dronoks, everything seems lost for the Heralds... until they find a majestic Solark ship, the Iskador!
Fire Bombs
On their quest for a Magma fragment, Riff and Trek are tracked by Irgur, who can generate explosive spheres from his own body!
Cool as Magma
When a Dronok gets hold of a Magma fragment, it starts spitting fireballs, and nothing can stop it!
The Magma Way
Riff fights Irgur with all the recklessness he's known for... And he and Trek end up trapped in an unstable cave!
The Sanctuary
Riff's temper is getting worse and worse... He's calling a Gormiti Knight to fight a Solark in his own sanctuary!
Hyperchase!
The first Gemstone fragment is hidden among thousands of crystals and a heavily armored Eklypsion is closing in!
Ultra-super-fast
The next fragment is surrounded by a forcefield that expels anyone who approaches, even Zefyr, the fastest Gormiti ever!
Kawakai!
Deep under the surface of Gorm, the Heralds face their fiercest and cutest opponents so far, the Kawakais!
Battle of the Iskador
Krobok and an army of Dronoks are attacking the Iskador! All seems lost... Until the ship reveals another of its secrets!
I'm Awake!
Trek falls asleep at the worst possible moment, starting a fight between Solark and Gormiti!
The Secret of the Heart
Eklos, Lord of Chaos, begs the Heralds to unlock the power of the Heart of the Titan to save his sworn enemy, Sol!
Stolen Emotions
In order to beat our heroes, Zarnok steals Riff's emotions! Riff is unable to focus, and his Gormiti can't fight!
Underwater Trek
Ikor gets in trouble diving to retrieve a fragment of the Heart. Trek has to face his fear of water to save his friend!
Weird Eron
Eron is acting strangely. On the Iskador, he turns out to be Zarnok, who steals the Ocean fragments!
Control your Flow
Affected by the Ocean fragments, Ikor brings chaos to a Sanctuary, enraging Antium, the Solark Warrior who guards it!
Tiny Trek
Seskel, the Time Eklypsion, steals so many years from Trek that he becomes a tiny baby! Eron now has to fight AND babysit!
Floating Rocks
Eron and Trek look for a Cosmic fragment overland, in a sky full of flying rocks... When Seskel freezes Eron in time!
The Cosmic Cube
Eron and Riff enter a Cosmic Cube, a weird labryinth where everything is wrong way up and doors never open to the same spot!
Time After Time
As Eron is about to grab the last Cosmos fragment, Seskel appears... and now he can stop time everywhere!
Knowlodge is Power
The Cosmos fragments are threatening to bring down a Sanctuary, and Eron won't accept any help to tame their energy!
Heroes of the Heart - Part 1
The Heralds return to Sol, the Solark Lord, with all the fragments... and Eklos! The War of the Heart begins!