Adventurers: Masters of Time

TVY • 2005 • Adventure • Animated

Uploading themselves by way of a time continuum software, Fire, Nevin, Paul, and Kikko, are suddenly whisked back through the ages on a desperate search for their missing computer professor. Unfortunately, they haven't made the journey alone. An evil Hacker is threatening to change world history. The endurance of each intrepid teen will be tested as they weave in and out of time; facing overwhelming perils and thrilling challenges.

Episodes

Adventures in Time

Welcome to Sheldrake Academy! Here you meet our four friends Nevin, Fire, Kikko and Paul. Watch as The Hacker infects Professor Krupnik's ingenious computer program with his evil Agents.

Escape from Pompeii

The evil Hacker's plot to destroy time continues. As soon as the Adventurers arrive in Misenum they meet a young boy, Gaius.

Paul Revere's Heroic Ride

The Adventurers travel to Boston, 1775 - the night of Paul Revere's heroic ride which prevents the revolutionary leaders Samuel Adams and John Hancock from being arrested by British troops.

A Midsummer Night's Conspiracy

The Adventurers meet Queen Elizabeth, William Shakespeare and the power hungry Lord Essex in 1601. Together with The Hacker's two Agents, Lord Essex plans a conspiracy against the Queen.

Mutiny at Sea

Our destination is Southern Argentina, 1520 by ship. In order to prevent Magellan from discovering the passage to the Pacific Ocean, The Hacker's evil Agents trigger a mutiny.

An Artistic Disaster

The Adventurers travel back to Florence in the year 1503. Here the Agents are trying to prevent Leonardo from painting his famous "Mona Lisa".

The Pharaoh's Return

The Adventurers meet Howard Carter in 1926 just as he is about to discover Tutankhamen's tomb.

The Wildest West

It's the late 19th Century and the Adventurers board "Buffalo Bill's Wild West Show" train. Also traveling on the train is Grand Duke Alexis who plays a major role in Russia's sale of Alaska.

Perilous Mountain

The Adventurers travel back to 1953 where they meet Sir Edmund Hillary and Tenzing Norgay - the first men to climb Mount Everest. The Agents disguise themselves as terrifying Yetis.

If the Bell Never Rang

The Adventurers travel back to Boston, 1876, where they meet a deaf girl named Mabel. She tells them of her teacher who is inventing a "gadget that allows two persons to talk via a wire".

Bridge to the New World

Since it's freezing cold at Sheldrake, our four friends are not amused when they discover that they must travel back to the Ice Age.

A Healing Remedy

The Adventurers travel to England, 1835, where they meet the 15 year old Florence Nightingale. Her mother is perturbed about Florence's "nursing thing" and wants her to get married instead.

Countdown to Danger

The Adventurers land near Tyuratam, Russia in 1961 where The Hacker's Agents are plotting to stop the first manned space flight.

Hot Air Rising

The Adventurers travel back to Versailles in 1783, the night before the Montgolfier brothers' first manned flight in a hot air balloon.

Court of the Khan

The Adventurers arrive at Kublai Khan's Palace in 1292 where everyone is eagerly awaiting Marco Polo's return.

Missed Flight

The coordinates are North Carolina in 1903. Here the Adventurers observe two men running along the coast flapping their arms like birds.

Minuet of Mayhem

Kikko is rehearsing for a recital when the Adventurers have to leave for Versailles 1764.

Seizing the High Seas

Landing on the deck of a ship in 1718, the four friends are overjoyed to meet Anne Bonny - one of history's very few female pirates.

Stealing the Sun

This time the Adventurers travel back in time to 14th century Peru, landing in Cuzco, the exhilarating capital of the Incan empire. The Hacker's Agents plan to steal the holy Disc of the Sun.

Silence Projected

What does an eerie graveyard have to do with the Adventurers' mission? Travel back to Southern California - it's 1927 and the setting is Hollywood!

Let the Games Begin

The Adventurers land in Olympia in 776 B.C and witness the first Olympic Games. At first it looks as though the games are not going ahead. Naturally The Hacker's evil Agents are behind this.

A March of Victory

It's 1930 and the four Adventurers land amongst the participants of Gandhi's Salt March, heading for the Indian coast.

A Light in the Darkness

The Adventurers arrive in Paris. It is the year 1844 and they meet a young blind girl called Simone and her teacher Louis Braille.

Law and Disorder

The Adventures travel back to Chicago in the prohibition era, where both Gangster Al Capone and Eliot Ness, Chief of the famous "Untouchables", are attracted to an opera singer.

The Black Knight

The Adventurers find themselves in medieval France, shortly before Eleanor of Aquitaine leaves the country to marry Henry of Anjou.

The Secret of the Sphinx

This time The Hacker is targeting the Sphinx during Napoleon's occupation of Egypt. To their surprise the Adventurers discover that Prof. Krupnik is captive in a virtual prison inside the Sphinx.